Architectural Design Archive
Artefactum
"Investigation on Models" departs from a specific situation, a direct collaboration with our client, Factum Foundation, which proposes us the development of their new Center for scanning heritage in San Giorgio’s Maggiore Island, Venice.
Artefactum provides architectural condition to an artistic work previously developed by our client, Factum, called Terra Forming. The first input that determines the project was Fullers´s world projection, the Dymaxion, used as a topographic structure that constitutes the cover of the building. The deformation con the z axis imposed a few spatial conditions on which we based the programmatical, structural and constructive investigation.
The floor plan arises from two programs that have been studied; the final result is an overlapping of both. On one hand a program with the technical specifications determined for specialized operatives. These spaces have been projected bearing in mind the minimal operative dimensions based on the movement of the different scanners. This program is composed by two types of devices: those who are generated by technical areas of scanned and those who are generated by activity, since they are the offices. All this constitutes a light, mobile program, with aptitude to spread or to move to other places of the Island to digitize different artwork.
On the other hand an informative program that allows to include the building in the cultural circuit of Venice. This program generates a new museum typology. The visitor will walk on a high tour, based on hermetic spaces that are connected by gangplank that work as spaces of adjustment. This part of the program is fixed. Based on Dan Flavin's investigations on the effect of the neon, the visitor enters to a room where it is exposed to a light issued by a structure of neon, goes on to the following room with the manipulated vision, where it observes a few images manipulated to be conference under this filter of color, images that would not be possible to post produce without Factum's technology. The visitor still does not understand well what is happening but going out to a space of adjustment where the vision returns to be normal, crosses the gangplank and sees the technical program with the workers of Factum producing images. The material that is in use at the technical devices is an isothermal blanket that works to cross-light and allows seeing without being seen.
The visitor observes real-time how the images are made by Factum. Then, the visitor has become part of the process. And if the user is the key piece? The architecture is understood as an action that involves the user in the processes that are capable of generating it. Suddenly one turns into a piece as important as a column.
The last input of the project was the material investigation, the client first idea was the alabaster, after different studies it is reinterpreted in fiberglass, a material that allows a great lightness but that preserves the translucent of the client intuition.
Approved this change of materiality, we designed a new manufacturing process. To generate 336 pieces for the topography cover. Each of them made by 5 layers of fiberglass,2 of them of high density that allows to reproduce faithfully the complexity of the mold folds and 3 layers of low density that contribute giving stiffness to the piece.