Architectural Design Archive
TUTHANKA D’OR
ABSTRACT_

_Tuthanka d’Or arises from the commissioning by Factum Arte, a workshop to create facsimiles, whose main objective is to achieve a sustainable tourism and with it, the conservation of Egyptian heritage.
An integrator of parts and programs complex emerges solving in the most optimal and logical way not only the objective of the client, but the main problem of the situation. The productive program unites with the tourist, not only in a programmatic, but also in a structural and constructive way. The most effective configuration of the tombs is composed, creating two paths: capitalist hinterland, representing the well-to-do tourist, the quickest way to go through all the tombs; and topographic, which follows the archaeological and historical order. Between its interstitial spaces, the producer nucleus appears, connected with other auxiliary nuclei. A constructive order is established, which may or may not be fulfilled, which will mark the construction of the other infrastructures.
Complementarily, a communication strategy based on an interactive and virtual visualization tool is developed, which not only serves as a visualizer, but also as a negotiation table during the follow-up and dialogue with the client.


FULL_

_Tuthanka d’Or was born from Factum Arte, our client, a collective formed by artists, technicians and conservators dedicated to digital mediation, in the production of works by contemporary artists and in the production of facsimiles, as a focus of a coherent approach on conservation and dissemination.

For the first time, we face a customer, we no longer compete in a competition where the proffesor is the jury, the contest is already won and we see ourselves in the situation of negotiating the proposal with the client, a number of people who are not accustomed to interpret a plant or a section. Therefore, our project strategy will be different from a conventional project course, however, what will change radically will be the communicative strategy, because we will have to adapt to Factum.

We are located in Luxor, a city of Egypt, located on the eastern bank of the Nile. Here, Factum carries out its conservation work by coining the term: sustainable tourism, developing new scanning and printing techniques with the intention of obtaining exact copies of the tombs. These tombs are found in the Valley of the Kings, a necropolis of ancient Egypt.

Our task is to design and create the workshop in where they will develop the facsimiles, which must be equipped with the necessary machinery, and different spaces for the different phases of the creation of the facsimile.
This workshop should be located on a plot of land near its newly renovated technical training center, hosted by Stoppeleare House, and Carter House, a museum house. Near to the entrance of the Valley of the Kings, which is a border between the public and the private tourist.

Before this situation we analyze the place, taking into account climatic parameters as the wind, the solar incidence and the shadows, and parameters of topographic, like the visual basins and the slopes. We establish a series of connection relationships between the existing elements and the future program, which leads us to rethink the order, trying to create a more logical and optimal project that not only welcomes the production function, but also solvents the problems of conservation, and improve the sustainable tourism that Factum advocates.

Since its current objective is the creation of facsimiles of tombs, a plan of construction of tombs is traced, in which we do not just have individual facsimiles, but a great facsimile of the Valley of the Kings.

This is done from a theoretical basis, in which we study the tombs creating a catalog that we categorize in terms of historical, archaeological and typological parameters, and the precise measurement of the Valley of the Kings, their distances and slopes.

These data are translated to a program in Grasshopper, creating a first approach of the most optimum position of all the tombs in the proposed site, so that the conditions regarding the Valley of the Kings are respected, obtaining the closest experience to reality.

Complementarily, a communicative strategy is developed, which is based on the creation of a tool not only of visualization but of negotiation with the client. This tool, an interactive visualizer, has as main intention to show the client, the potential of the proposal as a whole, the constructive versatility according to its own requirements, and an individual viewer of tombs, with their main characteristics.
In this way it is able to carry out a progressive follow-up of the project, establishing a constant dialogue with the client.

From the start untill the end, it is projected only from 3D, working steadily on .3dm files, combined with Grasshopper programs, which give us final and real results.

The production is massive, since there is no postproduction, we register it in the same way, creating a workbook where all the information is accumulated in an orderly and tagged form, from the beginning of the project until the end, establishing whether it deals with final or work files, and within the three categories: topographic, historical and typological.