SAFETY ROOM
This project was born from the investigation about four topics: bunkers, meat process, cementery and houses.
At first I found a function or a character for each one: meat process is the productive part, the cementery is about the mobility and bunkers are the safety areas for houses, shops and the city too. These three topics were inserted in a block of houses.
The characters involved in the project are common people and pigs: people who live there are also workers in the productive places that are in the project; alive pigs are on the ground level and the dead and ready-to-be-sold ones (after the process) are indoors.
I didn’t use a module to start the project. The block of houses is presented as a monolith sorrounded by stairs leading to the entrances of the underground houses in different levels. The stairs are not so strict in their own meaning: they open into spaces that are proportionated to the other rooms and walking along them you notice that they are not only connections. The stairs are spaces to rest or to enter the crypts where people living in the building can go to pray for the ones that are dead that were living in the block.
To enter to the upper part of the building,I tried to reconnect the route with two characteristic aspects of the project, like darkness and hideout. That’s why I studied a way to go down from hidden stairs on the ground to the lowest floor. Then you have to go up from this floor through a high speed elevator. The elevator is an element that has to connect the two opposite parts of the project: the first one, underground, is claustrophobic and it gives you the idea to being able to go down infinitively. The second one is the overground terrace aiming towards freedom, light and air and it makes you feel able to travel infinitely, on the opposite way.
I found a solution for really big disasters. That’s why in the lowest level of the project I created the city bunker, the most massive part, where life goes on as usual even if something disastrous is happening on the ground. The steps at the end of the section are just conceptual and make us imagine that, still going down, you will always find a safety room.
The themes are intertwined with each other. There are meat shops in the bunkers; in the same block, each house has its own anti-disaster bunker and everything is connected by steps, stairs, ramps and spaces. The concept of this aspect is explained by colors, associating red to process of meat, grey to cementery and black to bunkers.
The project goal is to have a section in which you can imagine a lot of continuous movements due to the word “process” referred to meat and to the walks around in the cementery. All the movement stops in the black and dark places, the bunkers.
At first I found a function or a character for each one: meat process is the productive part, the cementery is about the mobility and bunkers are the safety areas for houses, shops and the city too. These three topics were inserted in a block of houses.
The characters involved in the project are common people and pigs: people who live there are also workers in the productive places that are in the project; alive pigs are on the ground level and the dead and ready-to-be-sold ones (after the process) are indoors.
I didn’t use a module to start the project. The block of houses is presented as a monolith sorrounded by stairs leading to the entrances of the underground houses in different levels. The stairs are not so strict in their own meaning: they open into spaces that are proportionated to the other rooms and walking along them you notice that they are not only connections. The stairs are spaces to rest or to enter the crypts where people living in the building can go to pray for the ones that are dead that were living in the block.
To enter to the upper part of the building,I tried to reconnect the route with two characteristic aspects of the project, like darkness and hideout. That’s why I studied a way to go down from hidden stairs on the ground to the lowest floor. Then you have to go up from this floor through a high speed elevator. The elevator is an element that has to connect the two opposite parts of the project: the first one, underground, is claustrophobic and it gives you the idea to being able to go down infinitively. The second one is the overground terrace aiming towards freedom, light and air and it makes you feel able to travel infinitely, on the opposite way.
I found a solution for really big disasters. That’s why in the lowest level of the project I created the city bunker, the most massive part, where life goes on as usual even if something disastrous is happening on the ground. The steps at the end of the section are just conceptual and make us imagine that, still going down, you will always find a safety room.
The themes are intertwined with each other. There are meat shops in the bunkers; in the same block, each house has its own anti-disaster bunker and everything is connected by steps, stairs, ramps and spaces. The concept of this aspect is explained by colors, associating red to process of meat, grey to cementery and black to bunkers.
The project goal is to have a section in which you can imagine a lot of continuous movements due to the word “process” referred to meat and to the walks around in the cementery. All the movement stops in the black and dark places, the bunkers.
- 00 - Description
- 01 - _overgrPlans
- 02 - _undergrPlansConcept
- 03 - _undergrPlansConcept
- 04 - _sections
- 05 - _model
- 06 - _axonometry
- 07 - _collage-view1
- 08 - _collage-view2