Sodoma y Gomorra
"Sodoma and Gomorra" tries to be the symbiosis of four programmes established randomly: psychedelic mushroom plantations, meeting places of secret societies, dream areas and places of musical preformance, all of them found in a hypothetical hiperdense city.
The end result consists of a labyrinth that invades structures of the past, where the aim of the project is to provide the user with two different interpretations: on the one hand, a confusing and situationist view, where the subonscious takes the lead. On the other hand, the user will have a clear and concise interpretation, with the knowledge of how to get to a defined place.
This chaotic fusion strives to make everyone anonymous, which is slowly becoming a trend in this liquid society.
The end result consists of a labyrinth that invades structures of the past, where the aim of the project is to provide the user with two different interpretations: on the one hand, a confusing and situationist view, where the subonscious takes the lead. On the other hand, the user will have a clear and concise interpretation, with the knowledge of how to get to a defined place.
This chaotic fusion strives to make everyone anonymous, which is slowly becoming a trend in this liquid society.
- 00 - Description
- 01 - RESEARCH
- 02 - ANALYSIS
- 03 - INFRASTRUCTURE
- 04 - COMPONETS
- 05 - SYMBIOSIS
- 06 - DYNAMICS+THERMO
- 07 - PSYCHEDELIC
- 08 - RAVE
- 09 - NO ACCES
- 10 - VIDEO