Architectural Design Archive
Sodoma y Gomorra
"Sodoma and Gomorra" tries to be the symbiosis of four programmes established randomly: psychedelic mushroom plantations, meeting places of secret societies, dream areas and places of musical preformance, all of them found in a hypothetical hiperdense city.
The end result consists of a labyrinth that invades structures of the past, where the aim of the project is to provide the user with two different interpretations: on the one hand, a confusing and situationist view, where the subonscious takes the lead. On the other hand, the user will have a clear and concise interpretation, with the knowledge of how to get to a defined place.
This chaotic fusion strives to make everyone anonymous, which is slowly becoming a trend in this liquid society.