BUTTONS / SWING
“Toys are not really as innocent as they look. Toys and games are the precursors of serious ideas.”
This Charles Eames´ quote meant the beginning of the semester and of the first exercise, which consists in the creation of a game. The second one is about making a space based on rules given by a chair; in this case, the swing.
THE GAME_BUTTONS
Button_45mm diameter_4 holes_5mm diameter
Wooden rod_400mm length_5mm diameter
The game arises from the concept of playing. Buttons and rods, two different groups which get a meaning when they are mixed together.
Two identical diameters: the one from the cylindrical rod and the other from the button holes. The possibility of construction, of connecting the rods and the buttons, emerges.
Afterwards, the four centered holes vanish. Angles get involved and the distance between the holes and their position are changed.
The button becomes a knot. The plane gets broken and the structure has now the possibility to grow in a diagonal way. Although knots and rods are related by easy rules, they can lead to infinite answers.
THE SPACE_SWING
In this exercise, the chair is the game; the swing is the chair.
The swing is a daily object, and so has it been for centuries. Its history goes from Ancient Greece myths, through the native American civilizations and the Eastern cultures, till our days.
The swing has the ability of changing the atmosphere in which it is situated. It is able to produce tension, vertigo and lightness feeling.
It is a basic, pure and accurate object and it is capable of producing a full range of sensations.
The space follows the swing rules: the ropes create the divisions of it, modulating it. The limits are vague, the sides disappear, and the look has a clear direction. The space is made of void and it has light platforms which define it. These platforms are 43 centimeters aside, which makes them able to work as chairs, as well as steps.
From the chair, a space.
The swing understood as a chair.
From the swing, a space.
The swing understood as a game.
From the game, a space.
This Charles Eames´ quote meant the beginning of the semester and of the first exercise, which consists in the creation of a game. The second one is about making a space based on rules given by a chair; in this case, the swing.
THE GAME_BUTTONS
Button_45mm diameter_4 holes_5mm diameter
Wooden rod_400mm length_5mm diameter
The game arises from the concept of playing. Buttons and rods, two different groups which get a meaning when they are mixed together.
Two identical diameters: the one from the cylindrical rod and the other from the button holes. The possibility of construction, of connecting the rods and the buttons, emerges.
Afterwards, the four centered holes vanish. Angles get involved and the distance between the holes and their position are changed.
The button becomes a knot. The plane gets broken and the structure has now the possibility to grow in a diagonal way. Although knots and rods are related by easy rules, they can lead to infinite answers.
THE SPACE_SWING
In this exercise, the chair is the game; the swing is the chair.
The swing is a daily object, and so has it been for centuries. Its history goes from Ancient Greece myths, through the native American civilizations and the Eastern cultures, till our days.
The swing has the ability of changing the atmosphere in which it is situated. It is able to produce tension, vertigo and lightness feeling.
It is a basic, pure and accurate object and it is capable of producing a full range of sensations.
The space follows the swing rules: the ropes create the divisions of it, modulating it. The limits are vague, the sides disappear, and the look has a clear direction. The space is made of void and it has light platforms which define it. These platforms are 43 centimeters aside, which makes them able to work as chairs, as well as steps.
From the chair, a space.
The swing understood as a chair.
From the swing, a space.
The swing understood as a game.
From the game, a space.
- 00 - Description
- 01 - buttons_structures
- 02 - buttons_rules
- 03 - buttons_playing
- 04 - swing_axonometry
- 05 - swing_frontal view
- 06 - swing_17 levels
- 07 - swing_cross section
- 08 - swing_photomontage
- 09 - swing_process
- 10 - swing_model